OATVT Development Log Thing

Deadline: February 20th (failed)

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July 2nd, 2026

Learning a lot. I still can't figure how to make the things work yet.

June 10th, 2026

Godot might be my plan on making a demo of OATVT. I also made a cool looking art for... okay that's irrelevant

February 27th, 2026

eeerrGGGGG STUPID CODE. I can't read ANYTHING. It doesn't work, it doesn't wanna do what I TELL IT DO TO, and it's STUPIDDSUHNAHDFng. I. am. losing. hope.

February 20th, 2026

Failure. It's over and that's alright!

February 19th, 2026

1 day left. It took a long time but I made a randomizer, one trap and everything works. There are some flaws, like how you can't use uppercase, or how there isn't any score. I will implement score ASAP. EVIL janko made a playlist as he is testing the game, so if you want some updates that actually show the game, here you go. Until then, I'll show you the entirety of the thing on february 20th.

February 17th, 2026

3 days left. I made a blog a month ago stating that OATVT will require: A randomizer, 50 rooms, at least one trap, maybe an enemy. I've already have the ability to make 50 rooms, so I might as well shorten it down to somewhere around 25 or 30. A randomizer however, I have not learned. Not learning that randomizer cannot give me the ability to make a trap and an enemy. It sucks but I should learn it very soon. Though with 3 days left, I will have to focus purely on it.

February 16th, 2026

I find loops to be very useful, and might make the code much more readable, and much more rooms.

February 13th, 2026

7 Days left.

February 12th, 2026

Learned a lot. Might be able to make a really skimmed down version. Who knows, it might be finished before the deadline.

February 12th, 2026

Learned if statements. I'm getting there...

February 11th, 2026

Ugh...

February 10th, 2026

10 days left. I will have to focus purely on C# and OATVT. I promise!

February 8th, 2026

Might learn BASIC for the text based version. 12 days left.

February 2nd, 2026

Working with text based is strange. I might have to work with 2D first. Though I will try and see if text can be possible. With the fact that school is tomorrow, development and learning will be majorly slow.

January 28th, 2026

C# is now my main from now on. OATVT can be somewhat done, but I can't be sure. I'll have to find out but it will be fast.

January 28th, 2026

I am stuck upon choosing either C# or C++, as C++ is kinda complicated. I'll go for C# and see how easy it is. If it isn't as easy, then I'll just go for C++ (and pray).

January 26th, 2026

Started learning C++.

January 20th, 2026

Printed hello world.